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SIGGRAPH
1999
ACM
15 years 11 months ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...
204
Voted
RT
2000
Springer
15 years 10 months ago
Interactive Tone Mapping
Tone mapping and visual adaptation are crucial for the generation of static, photorealistic images. A largely unexplored problem is the simulation of adaptation and its changes ove...
Frédo Durand, Julie Dorsey
183
Voted
PAMI
2007
197views more  PAMI 2007»
15 years 6 months ago
A Lattice-Based MRF Model for Dynamic Near-Regular Texture Tracking
—A near-regular texture (NRT) is a geometric and photometric deformation from its regular origin—a congruent wallpaper pattern formed by 2D translations of a single tile. A dyn...
Wen-Chieh Lin, Yanxi Liu
ECCV
2002
Springer
16 years 8 months ago
Phase-Based Local Features
Abstract. We introduce a new type of local feature basedon the phaseand amplitude responsesof complex-valuedsteerable filters. The designof this local feature is motivated by a des...
Gustavo Carneiro, Allan D. Jepson
TOG
2008
123views more  TOG 2008»
15 years 6 months ago
Efficient multiple scattering in hair using spherical harmonics
Previous research has shown that a global multiple scattering simulation is needed to achieve physically realistic renderings of hair, particularly light-colored hair with low abs...
Jonathan T. Moon, Bruce Walter, Steve Marschner