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SIGGRAPH
2010
ACM
16 years 2 days ago
Rigid-body fracture sound with precomputed soundbanks
We propose a physically based algorithm for synthesizing sounds synchronized with brittle fracture animations. Motivated by laboratory experiments, we approximate brittle fracture...
Changxi Zheng, Doug L. James
CAPTECH
1998
Springer
15 years 11 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
CONEXT
2007
ACM
15 years 11 months ago
On improving the efficiency and manageability of NotVia
This paper presents techniques that improve the efficiency and manageability of an IP Fast Reroute (IPFRR) technology: NotVia. NotVia provides the IPFRR service for all destinatio...
Ang Li, Pierre Francois, Xiaowei Yang
CG
2008
Springer
15 years 7 months ago
Tight and efficient surface bounds in meshless animation
This paper presents a fast approach for computing tight surface bounds in meshless animation, and its application to collision detection. Given a high-resolution surface animated ...
Denis Steinemann, Miguel A. Otaduy, Markus H. Gros...
TOG
2008
128views more  TOG 2008»
15 years 7 months ago
VirtualStudio2Go: digital video composition for real environments
We synchronize film cameras and LED lighting with off-the-shelf video projectors. Radiometric compensation allows displaying keying patterns and other spatial codes on arbitrary r...
Anselm Grundhöfer, Oliver Bimber