We present a novel method for rendering shadow volumes. The core idea of the method is to locally choose between Z-pass and Z-fail algorithms on a per-tile basis. The choice is ma...
Abstract. A parallel Lattice Boltzmann Method (pLBM), which is based on hierarchical spatial decomposition, is designed to perform large-scale flow simulations. The algorithm uses ...
Liu Peng, Ken-ichi Nomura, Takehiro Oyakawa, Rajiv...
The code is a (good, in my opinion) implementation of a segmentation engine based on normalised cuts (a spectral clustering algorithm) and a pixel affinity matrix calculation algor...
We present a vision-based method that assists human
navigation within unfamiliar environments. Our main contribution
is a novel algorithm that learns the correlation between
use...
The mean-shift algorithm is an efficient technique for tracking 2D blobs through an image. Although the scale of the mean-shift kernel is a crucial parameter, there is presently n...