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CAGD
2005
116views more  CAGD 2005»
15 years 7 months ago
A sharpness dependent filter for mesh smoothing
In this paper, we propose a sharpness dependent filter design based on the fairing of surface normal, whereby the filtering algorithm automatically selects a filter. This may be a...
Chun-Yen Chen, Kuo-Young Cheng
216
Voted
TOG
2012
193views Communications» more  TOG 2012»
13 years 10 months ago
Schelling points on 3D surface meshes
This paper investigates “Schelling points” on 3D meshes, feature points selected by people in a pure coordination game due to their salience. To collect data for this investig...
Xiaobai Chen, Abulhair Saparov, Bill Pang, Thomas ...
233
Voted
CVPR
2012
IEEE
13 years 10 months ago
Real-time scene text localization and recognition
An end-to-end real-time scene text localization and recognition method is presented. The real-time performance is achieved by posing the character detection problem as an efficie...
Lukas Neumann, Jiri Matas
222
Voted
CVPR
2007
IEEE
16 years 9 months ago
Capturing People in Surveillance Video
This paper presents reliable techniques for detecting, tracking, and storing keyframes of people in surveillance video. The first component of our system is a novel face detector ...
Rogerio Feris, Ying-li Tian, Arun Hampapur
ISI
2007
Springer
16 years 1 months ago
FACT: Fast Algorithm for Categorizing Text
— With the ever-increasing number of digital documents, the ability to automatically classifying those documents both quickly and accurately is becoming more critical and difficu...
Saket S. R. Mengle, Nazli Goharian, Alana Platt