Sciweavers

5675 search results - page 422 / 1135
» Formalising Performative Interaction
Sort
View
CG
1999
Springer
15 years 7 months ago
Iamascope: a graphical musical instrument
The Iamascope is an interactive, electronic kaleidoscope. The Iamascope combines computer video, graphics, vision, and audio technology for performers to create striking imagery a...
Sidney Fels, Kenji Mase
TOG
2002
170views more  TOG 2002»
15 years 7 months ago
Cut-and-paste editing of multiresolution surfaces
Cutting and pasting to combine different elements into a common structure are widely used operations that have been successfully adapted to many media types. Surface design could ...
Henning Biermann, Ioana M. Martin, Fausto Bernardi...
HAPTICS
2010
IEEE
15 years 6 months ago
Gesture Recognition in the Haptic Creature
Touch is an important but poorly studied aspect of emotional communication. With the Haptic Creature we are investigating fundamentals of affective touch. This small robot senses t...
Jonathan Chang, Karon E. MacLean, Steve Yohanan
ICASSP
2010
IEEE
15 years 6 months ago
Multiple sequence alignment based bootstrapping for improved incremental word learning
We investigate incremental word learning with few training examples in a Hidden Markov Model (HMM) framework suitable for an interactive learning scenario with little prior knowle...
Irene Ayllól Clemente, Martin Heckmann, Ger...
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
15 years 6 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...