We propose a new language-based approach to mitigating timing channels. In this language, well-typed programs provably leak only a bounded amount of information over time through ...
The attempt of this paper is to describe and analyze the formalisms of pervasive games and pervasive gaming (PG). As the title indicates, PG consists of atomic entities that never...
Abstract. The design flow of systems-on-a-chip (SoCs) identifies several abstraction levels higher than the Register-Transfer-Level that constitutes the input of the synthesis tool...
Claude Helmstetter, Florence Maraninchi, Laurent M...
Abstract. We describe a partial order reduction technique for a realtime component model. Components are described as timed automata with data ports, which can be composed in stati...
The goal of this paper is to analyse semantics of algorithms with explicit continuous time with further aim to nd approaches to automatize model checking in high level, easily unde...