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CGI
2006
IEEE
16 years 1 months ago
Real-Time Rendering of Point Based Water Surfaces
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
CVPR
2006
IEEE
16 years 1 months ago
Tracking of Multiple, Partially Occluded Humans based on Static Body Part Detection
Tracking of humans in videos is important for many applications. A major source of difficulty in performing this task is due to inter-human or scene occlusion. We present an appr...
Bo Wu, Ram Nevatia
ICMCS
2006
IEEE
120views Multimedia» more  ICMCS 2006»
16 years 1 months ago
Syndrome-Based Light-Weight Video Coding for Mobile Wireless Application
In conventional video coding, the complexity of an encoder is generally much higher than that of a decoder because of operations such as motion estimation consume significant com...
Min Wu, Guogang Hua, Chang Chen
VLBV
2005
Springer
16 years 1 months ago
Progressive Mesh-Based Motion Estimation Using Partial Refinement
A technique for performing progressive mesh-based motion estimation in a layered fashion is presented. Motion compensation based on image warping provides a block prediction free ...
Heechan Park, Andy C. Yu, Graham R. Martin
ISCIS
2003
Springer
16 years 24 days ago
A Video Watermarking Algorithm Based on the Human Visual System Properties
Abstract. In this paper, we propose a new video watermarking algorithm based on the human visual system (HVS) properties to find effective locations in video sequences for robust ...
Ji-Young Moon, Yo-Sung Ho