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AIIDE
2006
15 years 8 months ago
Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games
This paper investigates the challenges posed by the application of reinforcement learning to large-scale strategy games. In this context, we present steps and techniques which syn...
Charles A. G. Madeira, Vincent Corruble, Geber Ram...
ENTCS
2011
120views more  ENTCS 2011»
15 years 1 months ago
Game Semantics for Quantum Data
This paper presents a game semantics for a simply-typed λ-calculus with qbits constants and associated quantum operations. The resulting language is expressive enough to encode a...
Yannick Delbecque
CCR
2002
72views more  CCR 2002»
15 years 6 months ago
Provisioning on-line games: a traffic analysis of a busy counter-strike server
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, game server. The results show that the traffic behavior of this heavily loaded ga...
Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonatha...
CSL
2006
Springer
15 years 10 months ago
Solving Games Without Determinization
The synthesis of reactive systems requires the solution of two-player games on graphs with -regular objectives. When the objective is specified by a linear temporal logic formula o...
Thomas A. Henzinger, Nir Piterman
AIIDE
2008
15 years 9 months ago
Difficulty Scaling through Incongruity
In this paper we discuss our work on using the incongruity measure from psychological literature to scale the difficulty level of a game online to the capabilities of the human pl...
Giel van Lankveld, Pieter Spronck, Matthias Rauter...