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INFOCOM
2003
IEEE
16 years 5 days ago
MEDF - A Simple Scheduling Algorithm for Two Real-Time Transport Service Classes with Application in the UTRAN
— In this paper, we consider real-time speech traffic, real-time circuit-switched data (CSD) and non-real-time packetswitched data (PSD) in the UMTS Terrestrial Radio Access Net...
Michael Menth, Matthias Schmid, Herbert Heiss, Tho...
VISUALIZATION
2003
IEEE
16 years 4 days ago
LightKit: A lighting system for effective visualization
LightKit is a system for lighting three-dimensional synthetic scenes. LightKit simplifies the task of producing visually pleasing, easily interpretable images for visualization w...
Michael Halle, Jeanette C. Meng
DAC
2003
ACM
16 years 4 days ago
Force directed mongrel with physical net constraints
This paper describes a new force directed global placement algorithm that exploits and extends techniques from two leading placers, Force-directed [12] [26] and Mongrel [22]. It c...
Sung-Woo Hur, Tung Cao, Karthik Rajagopal, Yegna P...
MM
2003
ACM
133views Multimedia» more  MM 2003»
16 years 4 days ago
Real-time compression for dynamic 3D environments
The goal of tele-immersion has long been to enable people at remote locations to share a sense of presence. A tele-immersion system acquires the 3D representation of a collaborato...
Sang-Uok Kum, Ketan Mayer-Patel, Henry Fuchs
NETGAMES
2003
ACM
16 years 4 days ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
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