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EGPGV
2004
Springer
214views Visualization» more  EGPGV 2004»
16 years 14 days ago
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters
We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object ...
Magnus Strengert, Marcelo Magallón, Daniel ...
RT
2004
Springer
16 years 13 days ago
Realtime Caustics using Distributed Photon Mapping
With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of...
Johannes Günther, Ingo Wald, Philipp Slusalle...
ECCV
2010
Springer
16 years 13 days ago
Programmable Aperture Camera Using LCoS
Since 1960s, aperture patterns have been studied extensively and a variety of coded apertures have been proposed for various applications, including extended depth of field, defocu...
Hajime Nagahara, Changyin Zhou, Takuya Watanabe, H...
SI3D
2010
ACM
16 years 12 days ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher
212
Voted
AGILEDC
2003
IEEE
16 years 11 days ago
Agile Development in the old economy
As part of the delivery an automated hub for a postal operator, the Solystic company has to build a complex and feature rich Information System that supports a highly automated pr...
Géry Derbier