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AMFG
2003
IEEE
168views Biometrics» more  AMFG 2003»
15 years 10 months ago
Efficient Active Appearance Model for Real-Time Head and Facial Feature Tracking
This paper addresses the 3D tracking of pose and animation of the human face in monocular image sequences using Active Appearance Models. The classical appearancebased tracking su...
Fadi Dornaika, Jörgen Ahlberg
RT
2000
Springer
15 years 10 months ago
Walkthroughs with Corrective Texturing
Abstract. We present a new hybrid rendering method for interactive walkthroughs in photometrically complex environments. The display process starts from some approximation of the s...
Marc Stamminger, Jörg Haber, Hartmut Schirmac...
ISMB
2007
15 years 9 months ago
Computational prediction of host-pathogen protein-protein interactions
Our major effort in this reporting period comprised functional genomic studies of key genes for carbon metabolite and nodulation/nitrogen fixation in Sinorhizobium meliloti, compar...
Matthew D. Dyer, T. M. Murali, Bruno W. S. Sobral
FLAIRS
2008
15 years 9 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
ARC
2008
Springer
141views Hardware» more  ARC 2008»
15 years 9 months ago
A Parallel Hardware Architecture for Image Feature Detection
Abstract. This paper presents a real time parallel hardware architecture for image feature detection based on the SIFT (Scale Invariant Feature Transform) algorithm. This architect...
Vanderlei Bonato, Eduardo Marques, George A. Const...