We present a method for interactive computation of indirect illumination in large and fully dynamic scenes based on approximate visibility queries. While the high-frequency nature...
Tobias Ritschel, Thorsten Grosch, Min H. Kim, Hans...
We study a sampling setup where a continuous-time signal is mapped by a memoryless, invertible and nonlinear transformation, and then sampled in a nonideal manner. Such scenarios a...
It has been shown in the literature that many MAC protocols for wireless networks have a considerable control overhead, which limits their achievable throughput and delay performan...
Yihan Li, Shiwen Mao, Shivendra S. Panwar, Scott F...
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
Modern multimedia applications usually have real-time constraints and they are implemented using application-domain specific embedded processors. Dimensioning a system requires acc...
Stefan Valentin Gheorghita, Twan Basten, Henk Corp...