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DIGRA
2003
Springer
16 years 5 days ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
BIRTHDAY
2008
Springer
15 years 9 months ago
Approximating Behaviors in Embedded System Design
Embedded systems are electronic devices that function in the context of a physical environment, by sensing and reacting to a set of stimuli. To simplify the design of embedded syst...
Roberto Passerone, Alberto L. Sangiovanni-Vincente...
EMSOFT
2004
Springer
16 years 10 days ago
Conservative approximations for heterogeneous design
Embedded systems are electronic devices that function in the context of a real environment, by sensing and reacting to a set of stimuli. Because of their close interaction with th...
Roberto Passerone, Jerry R. Burch, Alberto L. Sang...
355
Voted
ADHOC
2011
15 years 2 months ago
Evaluation and design of beaconing in mobile wireless networks
One of the intrinsic problems of mobility in wireless networks is the discovery of mobile nodes. A widely used solution for this problem is to use different variations of beacons, ...
Abbas Nayebi, Gunnar Karlsson, Hamid Sarbazi-Azad
IPPS
2000
IEEE
15 years 11 months ago
Design and Evaluation of I/O Strategies for Parallel Pipelined STAP Applications
This paper presents experimental results for a parallel pipeline STAP system with I/O task implementation using the parallel file systems on the Intel Paragon and the IBM SP. In ...
Wei-keng Liao, Alok N. Choudhary, Donald Weiner, P...