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DIMEA
2008
164views Multimedia» more  DIMEA 2008»
15 years 9 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
BCSHCI
2009
15 years 8 months ago
Putting the physical into the digital: issues in designing hybrid interactive surfaces
Hybrid surfaces are interactive systems combining techniques of direct-manipulation multi-touch surface interaction with elements of tangible user interfaces (TUIs). The design sp...
David S. Kirk, Abigail Sellen, Stuart Taylor, Nico...
DKE
1999
118views more  DKE 1999»
15 years 7 months ago
Designing Data Warehouses
A Data Warehouse DW is a database that collects and stores data from multiple remote and heterogeneous information sources. When a query is posed, it is evaluated locally, without...
Dimitri Theodoratos, Timos K. Sellis
ICCD
2006
IEEE
312views Hardware» more  ICCD 2006»
16 years 4 months ago
A Design Approach for Fine-grained Run-Time Power Gating using Locally Extracted Sleep Signals
— Leakage power dissipation becomes a dominant component in operation power in nanometer devices. This paper describes a design methodology to implement runtime power gating in a...
Kimiyoshi Usami, Naoaki Ohkubo
EGOV
2007
Springer
16 years 1 months ago
Towards a Methodology for Designing E-Government Control Procedures
The EU is currently modernizing customs legislation and practices. Main pillars in the new vision are an intensive use of IT (Customs becomes eCustoms), partnerships between Custom...
Ziv Baida, Jianwei Liu, Yao-Hua Tan