Player enjoyment is perhaps the most important issue in successful game design, but is previously not addressed in the area of Pervasive games. Departing from the GameFlow model of...
Constraint programming can definitely be seen as a model-driven paradigm. The users write programs for modeling problems. These programs are mapped to executable models to calcula...
Traditional performance models are too brittle to be relied on for continuous capacity planning and performance debugging in many computer systems. Simply put, a brittle model is ...
Actor-oriented modeling approaches are convenient for implementing functional models of embedded systems. Architectural models for heterogeneous system-on-chip architectures, howe...
Jens Gladigau, Christian Haubelt, Bernhard Niemann...
We introduce standardised building blocks designed to be used with variational Bayesian learning. The blocks include Gaussian variables, summation, multiplication, nonlinearity, a...
Tapani Raiko, Harri Valpola, Markus Harva, Juha Ka...