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CIE
2007
Springer
15 years 7 months ago
Pervasive game flow: understanding player enjoyment in pervasive gaming
Player enjoyment is perhaps the most important issue in successful game design, but is previously not addressed in the area of Pervasive games. Departing from the GameFlow model of...
Kalle Jegers
CORR
2010
Springer
101views Education» more  CORR 2010»
15 years 7 months ago
Model-Driven Constraint Programming
Constraint programming can definitely be seen as a model-driven paradigm. The users write programs for modeling problems. These programs are mapped to executable models to calcula...
Raphaël Chenouard, Laurent Granvilliers, Rica...
SIGMETRICS
2008
ACM
15 years 7 months ago
Ironmodel: robust performance models in the wild
Traditional performance models are too brittle to be relied on for continuous capacity planning and performance debugging in many computer systems. Simply put, a brittle model is ...
Eno Thereska, Gregory R. Ganger
193
Voted
FDL
2007
IEEE
16 years 1 months ago
Mapping Actor-Oriented Models to TLM Architectures
Actor-oriented modeling approaches are convenient for implementing functional models of embedded systems. Architectural models for heterogeneous system-on-chip architectures, howe...
Jens Gladigau, Christian Haubelt, Bernhard Niemann...
JMLR
2007
137views more  JMLR 2007»
15 years 7 months ago
Building Blocks for Variational Bayesian Learning of Latent Variable Models
We introduce standardised building blocks designed to be used with variational Bayesian learning. The blocks include Gaussian variables, summation, multiplication, nonlinearity, a...
Tapani Raiko, Harri Valpola, Markus Harva, Juha Ka...