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191
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DIGRA
2003
Springer
16 years 22 days ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
149
Voted
ASPDAC
2000
ACM
89views Hardware» more  ASPDAC 2000»
15 years 12 months ago
Circuit performance oriented device optimization using BSIM3 pre-silicon model parameters
We propose a circuit performance oriented device optimization methodology using pre-silicon parameters and critical paths which represent the performance of the chip. Based on our...
Mikako Miyama, Shiro Kamohara
MMB
1999
Springer
127views Communications» more  MMB 1999»
15 years 11 months ago
Auction Models for Multi-Provider Internet Connections
Auctions are a widely used approach for determining the current market price for congested resources. However, using them for real systems, such as the Internet, the auction algor...
Peter Reichl, George Fankhauser, Burkhard Stiller
DAC
1997
ACM
15 years 11 months ago
Dynamic Communication Models in Embedded System Co-Simulation
Many co-simulation techniques either suffer from poor performance when simulating communications intensive systems, or they represent communications with a uniformly low level of ...
Ken Hines, Gaetano Borriello
UIST
1997
ACM
15 years 11 months ago
The MetaDESK: Models and Prototypes for Tangible User Interfaces
The metaDESK is a user interface platform demonstrating new interaction techniques we call “tangible user interfaces.” We explore the physical instantiation of interface eleme...
Brygg Ullmer, Hiroshi Ishii