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» From the gaming experience to the wider user experience
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JTAER
2007
104views more  JTAER 2007»
15 years 7 months ago
Key Drivers of Mobile Commerce Adoption. An Exploratory Study of Spanish Mobile Users
Despite dramatic differences between non-store shoppers were discovered, very limited research has been conducted to examine them. This paper analyses the background of M-commerce...
Enrique Bigné, Carla Ruiz-Mafé, Silv...
174
Voted
DPPI
2003
ACM
16 years 8 days ago
Observing and probing
In this paper, we discuss and compare two user centred methods applied in concept design: observation and probes. The comparison is based on findings from two case studies. In the...
Vesa Jääskö, Tuuli Mattelmäki
194
Voted
SIGMETRICS
2004
ACM
118views Hardware» more  SIGMETRICS 2004»
16 years 14 days ago
A game theoretic approach to provide incentive and service differentiation in P2P networks
Traditional Peer-to-Peer (P2P) networks do not provide service differentiation and incentive for users. Consequently, users can easily access information without contributing any ...
Richard T. B. Ma, Sam C. M. Lee, John C. S. Lui, D...
181
Voted
ACII
2007
Springer
16 years 1 months ago
Entertainment Modeling in Physical Play Through Physiology Beyond Heart-Rate
An investigation into capturing the relation of physiology, beyond heart rate recording, to expressed preferences of entertainment in children’s physical gameplay is presented in...
Georgios N. Yannakakis, John Hallam
208
Voted
SEMCO
2009
IEEE
16 years 1 months ago
LAIR: A Language for Automated Semantics-Aware Text Sanitization Based on Frame Semantics
—We present LAIR: A domain-specific language that enables users to specify actions to be taken upon meeting specific semantic frames in a text, in particular to rephrase and re...
Steffen Hedegaard, Søren Houen, Jakob Grue ...