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FUNGAMES
2008
15 years 8 months ago
Developing an Adaptive Memory Game for Seniors
This paper describes the development of a game application for seniors to train their memory and learning abilities. From an initial co-discovery evaluation participants were found...
Elly Zwartkruis-Pelgrim, Boris E. R. de Ruyter
PUC
2002
165views more  PUC 2002»
15 years 6 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
191
Voted
CRV
2009
IEEE
217views Robotics» more  CRV 2009»
16 years 1 months ago
Probabilistic 3D Tracking: Rollator Users' Leg Pose from Coronal Images
Understanding the human gait is an important objective towards improving elderly mobility. In turn, gait analyses largely depend on kinematic and dynamic measurements. While the m...
Samantha Ng, Adel H. Fakih, Adam Fourney, Pascal P...
162
Voted
ACII
2005
Springer
16 years 15 days ago
A User-Centered Approach to Affective Interaction
Abstract. We have built eMoto, a mobile service for sending and receiving affective messages, with the explicit aim of addressing the inner experience of emotions. eMoto is a desig...
Petra Sundström, Anna Ståhl, Kristina H...
IUI
2003
ACM
16 years 6 days ago
Intelligent user interfaces in the living room: usability design for personalized television applications
The purpose of this paper is to present our experience from the design of a personalized television application, and the implications for the design of interactive television appl...
Konstantinos Chorianopoulos, George Lekakos, Diomi...