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» Game Engines for Visualization
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152
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DEXAW
2002
IEEE
151views Database» more  DEXAW 2002»
15 years 12 months ago
Domain-Independent eNegotiation Design: Prospects, Methods, and Challenges
Designing electronic markets is still a rather intricate process. eNegotiation - and thereby trading rules - embody the core of the institution ”electronic market”. Although s...
Dirk Neumann, Christof Weinhardt
197
Voted
AIIDE
2007
15 years 9 months ago
Navigation Challenges in Massively Destructible Worlds
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
COCOON
2008
Springer
15 years 8 months ago
Average-Case Competitive Analyses for One-Way Trading
Consider a trader who exchanges one dollar into yen and assume that the exchange rate fluctuates within the interval [m, M]. The game ends without advance notice, then the trader ...
Hiroshi Fujiwara, Kazuo Iwama, Yoshiyuki Sekiguchi
ICGA
2008
208views Optimization» more  ICGA 2008»
15 years 7 months ago
Cross-Entropy for Monte-Carlo Tree Search
Recently, Monte-Carlo Tree Search (MCTS) has become a popular approach for intelligent play in games. Amongst others, it is successfully used in most state-of-the-art Go programs....
Guillaume Chaslot, Mark H. M. Winands, Istvan Szit...
199
Voted
ISESE
2006
IEEE
16 years 1 months ago
Using observational pilot studies to test and improve lab packages
Controlled experiments are a key approach to evaluate and evolve our understanding of software engineering technologies. However, defining and running a controlled experiment is a...
Manoel G. Mendonça, Daniela Cruzes, Josemei...