Sciweavers

1683 search results - page 209 / 337
» Game Theory Basics
Sort
View
GECCO
2004
Springer
134views Optimization» more  GECCO 2004»
16 years 8 days ago
A New Universal Cellular Automaton Discovered by Evolutionary Algorithms
In Twenty Problems in the Theory of Cellular Automata, Stephen Wolfram asks “how common computational universality and undecidability [are] in cellular automata.” This papers p...
Emmanuel Sapin, Olivier Bailleux, Jean-Jacques Cha...
CVPR
2003
IEEE
16 years 5 days ago
Graph-Theoretic Approach to Clustering and Segmentation
We develop a framework for the image segmentation problem based on a new graph-theoretic formulation of clustering. The approach is motivated by the analogies between the intuitiv...
Massimiliano Pavan, Marcello Pelillo
IAT
2003
IEEE
16 years 5 days ago
Asymmetric Multiagent Reinforcement Learning
A gradient-based method for both symmetric and asymmetric multiagent reinforcement learning is introduced in this paper. Symmetric multiagent reinforcement learning addresses the ...
Ville Könönen
ATAL
2003
Springer
16 years 3 days ago
On the outcomes of formal inter-agent dialogues
This paper studies argumentation-based dialogues between agents. It takes a previously defined system by which agents can trade arguments and examines the outcomes of the dialogu...
Simon Parsons, Michael Wooldridge, Leila Amgoud
BIRTHDAY
2003
Springer
16 years 3 days ago
A Hierarchical Completeness Proof for Propositional Temporal Logic
Abstract. We present a new proof of axiomatic completeness for Proposition Temporal Logic (PTL) for discrete, linear time for both finite and infinite time (without past-time). T...
Ben C. Moszkowski