Sciweavers

2397 search results - page 140 / 480
» Game-y information graphics
Sort
View
DIGRA
2005
Springer
16 years 15 days ago
Build It to Understand It: Ludology Meets Narratology in Game Design Space
Building experimental games offers an alternative methodology for researching and understanding games, beyond what can be understood by playing and studying existing games alone. ...
Michael Mateas, Andrew Stern
SG
2005
Springer
16 years 14 days ago
Virtual Camera Planning: A Survey
Modelling, animation and rendering has dominated research computer graphics yielding increasingly rich and realistic virtual worlds. The complexity, richness and quality of the vir...
Marc Christie, Rumesh Machap, Jean-Marie Normand, ...
188
Voted
ADS
2004
Springer
16 years 11 days ago
Coloring Multi-character Conversations through the Expression of Emotions
In this paper we describe how to generate affective dialogs for multiple virtual characters based on a combination of both automatically generated and pre-scripted scenes. This is ...
Patrick Gebhard, Martin Klesen, Thomas Rist
186
Voted
ADS
2004
Springer
16 years 11 days ago
Simulating the Emotion Dynamics of a Multimodal Conversational Agent
We describe an implemented system for the simulation and visualisation of the emotional state of a multimodal conversational agent called Max. The focus of the presented work lies ...
Christian Werner Becker, Stefan Kopp, Ipke Wachsmu...
AMDO
2004
Springer
16 years 11 days ago
Deformable Object Matching Based on Multi-scale Local Histograms
This paper presents a technique to enable deformable objects to be matched throughout video sequences based on the information provided by the multi-scale local histograms of the i...
Nicolas Pérez de la Blanca, José M. ...