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PERCOM
2003
ACM
16 years 17 days ago
Object Labelling from Human Action Recognition
This paper presents a method for finding and classifying objects within real-world scenes by using the activity of humans interacting with these objects to infer the object’s i...
Patrick Peursum, Svetha Venkatesh, Geoff A. W. Wes...
GROUP
2003
ACM
16 years 16 days ago
Communities of action: a cognitive and social approach to the design of CSCW systems
Most current theories about collective cognitive activities in limited groups apply to structurally closed co-operative situations Here we propose to work in the framework of inte...
Manuel Zacklad
WMTE
2002
IEEE
16 years 6 days ago
KLeOS: A Personal, Mobile, Knowledge and Learning Organisation System
The design of a personal, mobile Knowledge and Learning Organisation System (KLeOS) is described. Studies of adult learning practice showed [1] that learning activity is mobile be...
Giasemi N. Vavoula, Mike Sharples
ACMACE
2009
ACM
15 years 12 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
ICIP
2003
IEEE
16 years 9 months ago
Detection and extraction of road networks from high resolution satellite images
This article addresses the problem of road extraction from new high resolution satellite images. The proposed algorithm is divided in two sequential modules : a topologically corr...
Renaud Péteri, Julien Celle, Thierry Ranchi...