This paper presents a method for finding and classifying objects within real-world scenes by using the activity of humans interacting with these objects to infer the object’s i...
Patrick Peursum, Svetha Venkatesh, Geoff A. W. Wes...
Most current theories about collective cognitive activities in limited groups apply to structurally closed co-operative situations Here we propose to work in the framework of inte...
The design of a personal, mobile Knowledge and Learning Organisation System (KLeOS) is described. Studies of adult learning practice showed [1] that learning activity is mobile be...
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
This article addresses the problem of road extraction from new high resolution satellite images. The proposed algorithm is divided in two sequential modules : a topologically corr...