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CSE
2009
IEEE
15 years 11 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
ACSAC
2004
IEEE
15 years 11 months ago
RACOON: Rapidly Generating User Command Data For Anomaly Detection From Customizable Templates
One of the biggest obstacles faced by user command based anomaly detection techniques is the paucity of data. Gathering command data is a slow process often spanning months or yea...
Ramkumar Chinchani, Aarthie Muthukrishnan, Madhusu...
DFN
2003
15 years 8 months ago
Government mandated blocking of foreign Web content
: Blocking of foreign Web content by Internet access providers has been a hot topic for the last 18 months in Germany. Since fall 2001 the state of North-RhineWestphalia very activ...
Maximillian Dornseif
MM
2010
ACM
121views Multimedia» more  MM 2010»
15 years 7 months ago
Implementation and demonstration of a credit-based home access point
The increasing availability of high speed Internet access and the decreasing cost of wireless technologies has increased the number of devices in the home that wirelessly connect ...
Choong-Soo Lee, Mark Claypool, Robert E. Kinicki
MOBICOM
2010
ACM
15 years 7 months ago
CSMA/CN: carrier sense multiple access with collision notification
A wireless transmitter learns of a packet loss, infers collision, only after completing the entire transmission. If the transmitter could detect the collision early (such as with ...
Souvik Sen, Romit Roy Choudhury, Srihari Nelakudit...