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» General Game Learning Using Knowledge Transfer
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152
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ATAL
2005
Springer
15 years 12 months ago
Modeling opponent decision in repeated one-shot negotiations
In many negotiation and bargaining scenarios, a particular agent may need to interact repeatedly with another agent. Typically, these interactions take place under incomplete info...
Sabyasachi Saha, Anish Biswas, Sandip Sen
206
Voted
FOCS
2009
IEEE
16 years 1 months ago
Extracting Correlations
Abstract— Motivated by applications in cryptography, we consider a generalization of randomness extraction and the related notion of privacy amplification to the case of two cor...
Yuval Ishai, Eyal Kushilevitz, Rafail Ostrovsky, A...
155
Voted
DIM
2009
ACM
16 years 27 days ago
Privacy-aware identity management for client-side mashup applications
This paper concerns the problem of identity management in modern Web-2.0-based mashup applications. Identity management supports convenient access to information when mashups are ...
Saman Zarandioon, Danfeng Yao, Vinod Ganapathy
190
Voted
UIST
2009
ACM
16 years 27 days ago
Bonfire: a nomadic system for hybrid laptop-tabletop interaction
We present Bonfire, a self-contained mobile computing system that uses two laptop-mounted laser micro-projectors to project an interactive display space to either side of a laptop...
Shaun K. Kane, Daniel Avrahami, Jacob O. Wobbrock,...
165
Voted
ICWS
2009
IEEE
16 years 3 months ago
Reiki: Serviceability Architecture and Approach for Reduction and Management of Product Service Incidents
: © Reiki: Serviceability Architecture and Approach for Reduction and Management of Product Service Incidents Chris Connelly, Brian Cox, Tim Forell, Rui Liu, Dejan Milojicic, Alan...
Chris Connelly, Brian Cox, Tim Forell, Rui Liu, De...