We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
Abstract In a line of recent development, probabilistic constructions of universal, homogeneous objects have been provided in various categories of ordered structures, such as caus...
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
Determining an appropriate sending rate when beginning data transmission into a network with unknown characteristics is a fundamental issue in best-effort networks. Traditionally,...
We present a mechanism for auctioning bandwidth on a network-wide basis to end users or ISPs that will utilize it for the same time period. This mechanism consists of a set of sim...
Manos Dramitinos, George D. Stamoulis, Costas Cour...