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CGF
2002
135views more  CGF 2002»
15 years 7 months ago
Slow Growing Subdivision (SGS) in Any Dimension: Towards Removing the Curse of Dimensionality
In recent years subdivision methods have been one of the most successful techniques applied to the multi-resolution representation and visualization of surface meshes. Extension t...
Valerio Pascucci
TCIAIG
2010
15 years 2 months ago
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution
In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed online learning with per...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
TON
2010
157views more  TON 2010»
15 years 2 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
DAC
2008
ACM
16 years 8 months ago
ADAM: run-time agent-based distributed application mapping for on-chip communication
Design-time decisions can often only cover certain scenarios and fail in efficiency when hard-to-predict system scenarios occur. This drives the development of run-time adaptive s...
Jörg Henkel, Mohammad Abdullah Al Faruque, Ru...
IPMI
2003
Springer
16 years 8 months ago
Meshfree Representation and Computation: Applications to Cardiac Motion Analysis
Abstract. For medical image analysis issues where the domain mappings between images involve large geometrical shape changes, such as the cases of nonrigid motion recovery and inte...
Huafeng Liu, Pengcheng Shi