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CHI
2007
ACM
16 years 7 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
CHI
2005
ACM
16 years 7 months ago
Interactive search in large video collections
We present a search interface for large video collections with time-aligned text transcripts. The system is designed for users such as intelligence analysts that need to quickly f...
Andreas Girgensohn, John Adcock, Matthew L. Cooper...
CHI
2004
ACM
16 years 7 months ago
Persistence matters: making the most of chat in tightly-coupled work
How much history of the dialogue should a chat client include? Some chat clients have minimized the dialogue history to deploy the space for other purposes. A theory of conversati...
Darren Gergle, David R. Millen, Robert E. Kraut, S...
CHI
2004
ACM
16 years 7 months ago
iVo: interactive voting for the Olympics
This paper describes the creation of an interactive audience voting system, iVo. The device is intended for diving and gymnastics events during the 2004 Summer Olympics in Athens,...
Steve Aboud, Michael Albers, Tyler Nemes
CADE
2001
Springer
16 years 7 months ago
Context Trees
Context trees are a popular and effective tool for tasks such as compression, sequential prediction, and language modeling. We present an algebraic perspective of context trees for...
Harald Ganzinger, Robert Nieuwenhuis, Pilar Nivela