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DSS
2006
118views more  DSS 2006»
15 years 7 months ago
Part family formation through fuzzy ART2 neural network
In order to overcome some unavoidable factors, like shift of the part, that influence the crisp neural networks' recognition, the present study is dedicated in developing a n...
R. J. Kuo, Y. T. Su, C. Y. Chiu, Kai-Ying Chen, Fa...
EOR
2006
125views more  EOR 2006»
15 years 7 months ago
A genetic algorithm for robotic assembly line balancing
Flexibility and automation in assembly lines can be achieved by the use of robots. The robotic assembly line balancing (RALB) problem is defined for robotic assembly line, where d...
Gregory Levitin, Jacob Rubinovitz, Boris Shnits
185
Voted
CCR
2007
176views more  CCR 2007»
15 years 7 months ago
Enhanced wireless mesh networking for ns-2 simulator
The ns-2 simulator has limited support for simulating 802.11based wireless mesh networks. We have added the following new features at the MAC and PHY layer of ns-2: (i) cumulative...
Vivek Mhatre
GRID
2006
Springer
15 years 7 months ago
Grid Deployment of Legacy Bioinformatics Applications with Transparent Data Access
Although grid computing offers great potential for executing large-scale bioinformatics applications, practical deployment is constrained by legacy interfaces. Most widely deployed...
Christophe Blanchet, Rémi Mollon, Douglas T...
ICGA
2006
128views Optimization» more  ICGA 2006»
15 years 7 months ago
Never-Ending Moves in Bao
Bao is a member of the large family of mancala games. It is generally considered to be the most complex mancala game with respect to the number of game rules (Townshend, 1986; De ...
Tom Kronenburg, H. H. L. M. Donkers, Alex J. de Vo...