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HCI
2009
15 years 4 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
HCI
2009
15 years 4 months ago
Seeing the World through an Expert's Eyes: Context-Aware Display as a Training Companion
Responsive Adaptive Display Anticipates Requests (RADAR) is a domain general system that learns to highlight an individual's preferred information displays, given the current ...
Marc T. Tomlinson, Michael Howe, Bradley C. Love
HCI
2009
15 years 4 months ago
Assessment of Psychophysiological Differences of West Point Cadets and Civilian Controls Immersed within a Virtual Environment
An important question for ecologically valid virtual environments is whether cohort characteristics affect immersion. If a method for assessing a certain neurocognitive capacity (e...
Thomas D. Parsons, Christopher G. Courtney, Louise...
ICCV
2009
IEEE
15 years 4 months ago
Image annotation using multi-label correlated Green's function
Image annotation has been an active research topic in the recent years due to its potentially large impact on both image understanding and web/database image search. In this paper...
Hua Wang, Heng Huang, Chris H. Q. Ding
ICCV
2009
IEEE
15 years 4 months ago
Realtime background subtraction from dynamic scenes
This paper examines the problem of moving object detection. More precisely, it addresses the difficult scenarios where background scene textures in the video might change over tim...
Li Cheng, Minglun Gong