Sciweavers

3455 search results - page 385 / 691
» Generalized Game Trees
Sort
View
ACMICEC
2006
ACM
152views ECommerce» more  ACMICEC 2006»
16 years 1 months ago
Capacity allocation with competitive retailers
This paper addresses a problem in supply chain management that how scarce resources can be efficiently allocated among competing interests. We present a formal model of allocation...
Masabumi Furuhata, Dongmo Zhang
SIGECOM
2006
ACM
88views ECommerce» more  SIGECOM 2006»
16 years 1 months ago
Implementation with a bounded action space
While traditional mechanism design typically assumes isomorphism between the agents’ type- and action spaces, in many situations the agents face strict restrictions on their act...
Liad Blumrosen, Michal Feldman
ISIPTA
2005
IEEE
168views Mathematics» more  ISIPTA 2005»
16 years 1 months ago
Bayesianism Without Priors, Acts Without Consequences
: A generalization of subjective expected utility is presented in which the primitives are a finite set of states of the world, a finite set of strategies available to the decision...
Robert Nau
MM
2005
ACM
142views Multimedia» more  MM 2005»
16 years 1 months ago
Organum: individual presence through collaborative play
Organum Playtest is an interactive installation in which three players collaboratively navigate through a model of the human voice box, using their voices as a joystick. By asking...
Greg Niemeyer, Dan Perkel, Ryan Shaw, Jane McGonig...
ACMACE
2004
ACM
16 years 29 days ago
A synthetic traffic model for Quake3
This paper presents our development of a synthetic traffic model for the interactive online computer game Quake3. The goal is a traffic model that can be used by researchers and I...
Tanja Lang, Philip Branch, Grenville J. Armitage