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STOC
1994
ACM
168views Algorithms» more  STOC 1994»
15 years 11 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
ATAL
2007
Springer
15 years 11 months ago
Resolving conflict and inconsistency in norm-regulated virtual organizations
Norm-governed virtual organizations define, govern and facilitate coordinated resource sharing and problem solving in societies of agents. With an explicit account of norms, openn...
Wamberto Weber Vasconcelos, Martin J. Kollingbaum,...
DIALM
2007
ACM
178views Algorithms» more  DIALM 2007»
15 years 11 months ago
Near-Optimal Compression of Probabilistic Counting Sketches for Networking Applications
Sketches--data structures for probabilistic, duplicate insensitive counting--are central building blocks of a number of recently proposed network protocols, for example in the con...
Björn Scheuermann, Martin Mauve
ATAL
2006
Springer
15 years 11 months ago
Efficient agent-based models for non-genomic evolution
Modeling dynamical systems composed of aggregations of primitive proteins is critical to the field of astrobiological science, which studies early evolutionary structures dealing ...
Nachi Gupta, Adrian K. Agogino, Kagan Tumer
ATAL
2006
Springer
15 years 11 months ago
On the complexity of practical ATL model checking
We investigate the computational complexity of reasoning about multi-agent systems using the cooperation logic ATL of Alur, Henzinger, and Kupferman. It is known that satisfiabili...
Wiebe van der Hoek, Alessio Lomuscio, Michael Wool...