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SIGECOM
2009
ACM
100views ECommerce» more  SIGECOM 2009»
16 years 1 months ago
The price of uncertainty
We study the degree to which small fluctuations in costs in wellstudied potential games can impact the result of natural best-response and improved-response dynamics. We call thi...
Maria-Florina Balcan, Avrim Blum, Yishay Mansour
ACHI
2009
IEEE
15 years 10 months ago
SCRABBLE.GZ: A Web-Based Collaborative Game to Promote the Galician Language
We present in this paper a web-based version of a Scrabble game, describing its architecture and some implementation details. This architecture makes possible a high degree of int...
Guillermo de Bernardo, Ana Cerdeira-Pena, Oscar Pe...
CIG
2005
IEEE
16 years 9 days ago
A Generic Approach for Generating Interesting Interactive Pac-Man Opponents
This paper follows on from our previous work focused on formulating an efficient generic measure of user’s satisfaction (‘interest’) when playing predator/prey games. Viewin...
Georgios N. Yannakakis, John Hallam
CSCW
2004
ACM
15 years 6 months ago
CSCW at play: 'there' as a collaborative virtual environment
Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
Barry Brown, Marek Bell
CSL
2008
Springer
15 years 8 months ago
Quantitative Game Semantics for Linear Logic
We present a game-based semantic framework in which the time complexity of any IMELL proof can be read out of its interpretation. This gives a compositional view of the geometry of...
Ugo Dal Lago, Olivier Laurent