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TOG
2002
98views more  TOG 2002»
15 years 7 months ago
Synthesis of complex dynamic character motion from simple animations
In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
C. Karen Liu, Zoran Popovic
TOG
2002
102views more  TOG 2002»
15 years 7 months ago
Hierarchical pattern mapping
We present a multi-scale algorithm for mapping a texture defined by an input image onto an arbitrary surface. It avoids the generation and storage of a new, specific texture. The ...
Cyril Soler, Marie-Paule Cani, Alexis Angelidis
TVCG
2002
104views more  TVCG 2002»
15 years 7 months ago
General Construction of Time-Domain Filters for Orientation Data
Capturing live motion has gained considerable attention in computer animation as an important motion generation technique. Canned motion data comprise both position and orientation...
Jehee Lee, Sung Yong Shin
TVCG
2002
123views more  TVCG 2002»
15 years 7 months ago
Information Visualization and Visual Data Mining
Never before in history data has been generated at such high volumes as it is today. Exploring and analyzing the vast volumes of data becomes increasingly difficult. Information vi...
Daniel A. Keim
219
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VLDB
2002
ACM
91views Database» more  VLDB 2002»
15 years 7 months ago
DTD-Directed Publishing with Attribute Translation Grammars
We present a framework for publishing relational data in XML with respect to a fixed DTD. In data exchange on the Web, XML views of relational data are typically required to confo...
Michael Benedikt, Chee Yong Chan, Wenfei Fan, Raje...
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