In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
We present a multi-scale algorithm for mapping a texture defined by an input image onto an arbitrary surface. It avoids the generation and storage of a new, specific texture. The ...
Capturing live motion has gained considerable attention in computer animation as an important motion generation technique. Canned motion data comprise both position and orientation...
Never before in history data has been generated at such high volumes as it is today. Exploring and analyzing the vast volumes of data becomes increasingly difficult. Information vi...
We present a framework for publishing relational data in XML with respect to a fixed DTD. In data exchange on the Web, XML views of relational data are typically required to confo...
Michael Benedikt, Chee Yong Chan, Wenfei Fan, Raje...