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HCI
2009
15 years 5 months ago
Specifying the Representation of Non-geometric Information in 3D Virtual Environments
In 3D virtual environments (3DVE), we need to know what an object looks like (i.e. geometric information) and what the object is, what are its properties and characteristics and ho...
Kaveh Bazargan, Gilles Falquet
ACSC
2010
IEEE
15 years 2 months ago
Measuring visual consistency in 3d rendering systems
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
Alfredo Nantes, Ross Brown, Frédéric...
JMLR
2012
13 years 10 months ago
A Bayesian Analysis of the Radioactive Releases of Fukushima
The Fukushima Daiichi disaster 11 March, 2011 is considered the largest nuclear accident since the 1986 Chernobyl disaster and has been rated at level 7 on the International Nucle...
Ryota Tomioka, Morten Mørup
TVCG
2012
187views Hardware» more  TVCG 2012»
13 years 10 months ago
Effective Replays and Summarization of Virtual Experiences
—Direct replays of the experience of a user in a virtual environment are difficult for others to watch due to unnatural camera motions. We present methods for replaying and summ...
Kevin Ponto, Joe Kohlmann, Michael Gleicher
DAC
2003
ACM
16 years 8 months ago
Instruction encoding synthesis for architecture exploration using hierarchical processor models
This paper presents a novel instruction encoding generation technique for use in architecture exploration for application specific processors. The underlying exploration methodolo...
Achim Nohl, Volker Greive, Gunnar Braun, Andreas H...