In this paper, we describe two new ideas by which HPF compiler can deal with irregular computations e ectively. The rst mechanism invokes a user speci ed mapping procedure via a s...
Maintaining knowledge of current position and orientation is frequently a problem for people in virtual environments. In this paper we present a toolset of techniques based on pri...
In tangible learning environments the potential to exploit different physical-digital links increases representational power but also broadens the complexity of design. This paper...
This paper presents early work on the "Jots" system, integrated with the Scratch programming environment, which aims to help learners reflect on their learning processes...
Height fields and depth maps which we collectively refer to as z-fields, usually carry a lot of redundant information and are often used in real-time applications. This is the rea...