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NETGAMES
2006
ACM
16 years 1 months ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
SIGCOMM
2006
ACM
16 years 1 months ago
In VINI veritas: realistic and controlled network experimentation
This paper describes VINI, a virtual network infrastructure that allows network researchers to evaluate their protocols and services in a realistic environment that also provides ...
Andy C. Bavier, Nick Feamster, Mark Huang, Larry L...
HPCA
2005
IEEE
16 years 1 months ago
Exploring the Design Space of Power-Aware Opto-Electronic Networked Systems
As microprocessors become increasingly interconnected, the power consumed by the interconnection network can no longer be ignored. Moreover, with demand for link bandwidth increas...
Xuning Chen, Li-Shiuan Peh, Gu-Yeon Wei, Yue-Kai H...
ICDCS
2005
IEEE
16 years 1 months ago
DSI: A Fully Distributed Spatial Index for Location-Based Wireless Broadcast Services
Recent announcement of the MSN Direct Service has demonstrated the feasibility and industrial interest in utilizing wireless broadcast for pervasive information services. To suppo...
Wang-Chien Lee, Baihua Zheng
IEEESCC
2005
IEEE
16 years 1 months ago
SOA Without Web Services: a Pragmatic Implementation of SOA for Financial Transactions Systems
The Service Oriented Architecture (SOA) provides a methodology for designing software systems by integrating loosely coupled services. Compared to traditional distributed object-o...
Ziyang Duan, Subhra Bose, Charles A. Shoniregun, P...