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NIPS
1993
15 years 8 months ago
Temporal Difference Learning of Position Evaluation in the Game of Go
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
AVSS
2009
IEEE
15 years 8 months ago
Object Tracking from Unstabilized Platforms by Particle Filtering with Embedded Camera Ego Motion
Visual tracking with moving cameras is a challenging task. The global motion induced by the moving camera moves the target object outside the expected search area, according to th...
Carlos R. del-Blanco, Narciso N. García, Lu...
BILDMED
2009
162views Algorithms» more  BILDMED 2009»
15 years 8 months ago
Extracting a Purely Non-rigid Deformation Field of a Single Structure
During endovascular aortic repair (EVAR) treatment, the aortic shape is subject to severe deformation that is imposed by medical instruments such as guide wires, catheters, and the...
Stefanie Demirci, Frode Manstad-Hulaas, Nassir Nav...
GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
15 years 8 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
ARC
2010
Springer
183views Hardware» more  ARC 2010»
15 years 7 months ago
Integrated Design Environment for Reconfigurable HPC
Using FPGAs to accelerate High Performance Computing (HPC) applications is attractive, but has a huge associated cost: the time spent, not for developing efficient FPGA code but fo...
Lilian Janin, Shoujie Li, Doug Edwards