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CG
2004
Springer
15 years 6 months ago
Illumination-dependent texture
In this paper, we propose an image-based texture model called IlluminationDependent Texture(IDT), for realisticly rendering objects covered with 3D texture under low-frequency ill...
Chunhui Mei, Fuli Wu, Jiaoying Shi
ICASSP
2011
IEEE
14 years 10 months ago
Rate-SSIM optimization for video coding
The structural similarity (SSIM) index has been found to be a good indicator of perceived image quality. In this paper, we propose a rate-SSIM optimization scheme for mode selecti...
Shiqi Wang, Abdul Rehman, Zhou Wang, Siwei Ma, Wen...
CGI
1998
IEEE
15 years 11 months ago
An Anti-Aliasing Method for Parallel Rendering
This paper describes a parallel rendering method based on the adaptive supersampling technique to produce anti-aliased images with minimal memory consumption. Unlike traditional s...
Sam Lin, Rynson W. H. Lau, Xiaola Lin, Paul Y. S. ...
BMCBI
2004
132views more  BMCBI 2004»
15 years 6 months ago
Two-stage normalization using background intensities in cDNA microarray data
Background: In the microarray experiment, many undesirable systematic variations are commonly observed. Normalization is the process of removing such variation that affects the me...
Dankyu Yoon, Sung-Gon Yi, Ju-Han Kim, Taesung Park
212
Voted
3DIM
2007
IEEE
16 years 1 months ago
Tracking of Human Body Parts using the Multiocular Contracting Curve Density Algorithm
In this contribution we introduce the Multiocular Contracting Curve Density algorithm (MOCCD), a novel method for fitting a 3D parametric curve. The MOCCD is integrated into a tr...
Markus Hahn, Lars Krüger, Christian Wöhl...