Sciweavers

5054 search results - page 139 / 1011
» How designers design and program interactive behaviors
Sort
View
ACMDIS
2006
ACM
16 years 28 days ago
Designing for experiences: randomness as a resource
Studies which I carried out recently of users of digital music players revealed that the element of randomness plays a role in influencing the user experience (UX). Apart from bei...
Tuck Wah Leong
CHI
2001
ACM
16 years 7 months ago
Designing palaver tree online: supporting social roles in a community of oral history
As a more diverse population of users moves online, understanding how to help those groups work together and leverage their diverse skills poses a significant challenge for human-...
Jason B. Ellis, Amy Bruckman
CHI
2010
ACM
16 years 7 days ago
Hand in hand with the material: designing for suppleness
Designing for a supple interaction, involving users bodily and emotionally into a ‘dance’ with a system is a challenging task. Any break-ups in interaction become fatal to the...
Petra Sundström, Kristina Höök
HAPTICS
2009
IEEE
15 years 10 months ago
The impact of feedback design in haptic volume visualization
Enhancing volume visualization with additional cues from our sense of touch has shown the potential to increase both speed and accuracy in the data exploration. Research in the ar...
Karljohan E. Lundin Palmerius, Camilla Forsell
ACSAC
2004
IEEE
15 years 10 months ago
Designing Good Deceptions in Defense of Information Systems
Since attackers trust computer systems to tell them the truth, it may be effective for those systems to lie or mislead. This could waste the attacker's resources while permit...
Neil C. Rowe