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» How designers design and program interactive behaviors
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SCESM
2006
ACM
262views Algorithms» more  SCESM 2006»
16 years 27 days ago
Scenario-driven modeling and validation of requirements models
Requirements models for large systems typically cannot be developed in a single step, but evolve in a sequence of iterations. We have developed such an iterative modeling process ...
Christian Seybold, Silvio Meier, Martin Glinz
CHI
2004
ACM
16 years 7 months ago
Supporting social presence through lightweight photo sharing on and off the desktop
Lightweight photo sharing, particularly via mobile devices, is fast becoming a common communication medium used for maintaining a presence in the lives of friends and family. How ...
Scott Counts, Eric Fellheimer
212
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SBACPAD
2008
IEEE
170views Hardware» more  SBACPAD 2008»
16 years 1 months ago
Using Analytical Models to Efficiently Explore Hardware Transactional Memory and Multi-Core Co-Design
Transactional memory is emerging as a parallel programming paradigm for multi-core processors. Despite the recent interest in transactional memory, there has been no study to char...
James Poe, Chang-Burm Cho, Tao Li
TOSEM
2002
69views more  TOSEM 2002»
15 years 6 months ago
Mixin layers: an object-oriented implementation technique for refinements and collaboration-based designs
A "refinement" is a functionality addition to a software project that can affect multiple dispersed implementation entities (functions, classes, etc.). In this paper, we...
Yannis Smaragdakis, Don S. Batory
CHI
2004
ACM
16 years 7 months ago
Designing a compelling user interface for morphing
We present a new user interface for the common morphing tool found in animation packages. Previously this interface has been based on the features of the underlying algorithm, wit...
David Vronay, Shuo Wang