Sciweavers

5054 search results - page 156 / 1011
» How designers design and program interactive behaviors
Sort
View
205
Voted
UIST
2010
ACM
15 years 4 months ago
SqueezeBlock: using virtual springs in mobile devices for eyes-free interaction
Haptic feedback provides an additional interaction channel when auditory and visual feedback may not be appropriate. We present a novel haptic feedback system that changes its ela...
Sidhant Gupta, Tim Campbell, Jeffrey R. Hightower,...
166
Voted
DATE
2008
IEEE
104views Hardware» more  DATE 2008»
16 years 1 months ago
A Novel Approach for EMI Design of Power Electronics
The placement of passive components significantly influences the EMI behavior of power electronic systems. Particularly filter components are affected by magnetic field coupling r...
Bernd Stube, Bernd Schröder, Eckart Hoene, An...
201
Voted
SGAI
2009
Springer
16 years 1 months ago
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them a...
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman...
185
Voted
ATAL
2006
Springer
15 years 10 months ago
How equitable is rational negotiation?
Notions of fairness have recently received increased attention in the context of resource allocation problems, pushed by diverse applications where not only pure utilitarian effic...
Sylvia Estivie, Yann Chevaleyre, Ulle Endriss, Nic...
ATAL
2005
Springer
16 years 16 days ago
Comparative analysis of top-down and bottom-up methodologies for multi-agent system design
Traditionally, top-down and bottom-up design approaches have competed with each other in Algorithmics and Software Engineering. In the top-down approach, design process starts wit...
Valentino Crespi, Aram Galstyan, Kristina Lerman