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» How designers design and program interactive behaviors
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170
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OZCHI
2006
ACM
16 years 29 days ago
Design for inspiration: children, personal connections and educational technology
The project is working towards building an understanding of the personal interests and experiences of children with the aim of designing appropriate, usable and, most importantly,...
Peta Wyeth, Carla Diercke, Stephen Viller
IWOMP
2010
Springer
15 years 9 months ago
How OpenMP Applications Get More Benefit from Many-Core Era
With the approaching of the many-core era, it becomes more and more difficult for a single OpenMP application to efficiently utilize all the available processor cores. On the other...
Jianian Yan, Jiangzhou He, Wentao Han, Wenguang Ch...
171
Voted
ICECCS
2005
IEEE
89views Hardware» more  ICECCS 2005»
16 years 18 days ago
A Tool-Supported Approach to Testing UML Design Models
For Model Driven Development approaches to succeed, there is a need for model validation techniques. This paper presents an approach to testing designs described by UML class diag...
Trung T. Dinh-Trong, Nilesh Kawane, Sudipto Ghosh,...
HCI
2009
15 years 4 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
199
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ASPLOS
2008
ACM
15 years 9 months ago
How low can you go?: recommendations for hardware-supported minimal TCB code execution
We explore the extent to which newly available CPU-based security technology can reduce the Trusted Computing Base (TCB) for security-sensitive applications. We find that although...
Jonathan M. McCune, Bryan Parno, Adrian Perrig, Mi...