Sciweavers

5054 search results - page 162 / 1011
» How designers design and program interactive behaviors
Sort
View
KI
2008
Springer
15 years 7 months ago
Enhancing Animated Agents in an Instrumented Poker Game
In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illust...
Marc Schröder, Patrick Gebhard, Marcela Charf...
199
Voted
ACMACE
2007
ACM
15 years 11 months ago
How to build a hard-to-use mouse
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
Florian Mueller
228
Voted
GECCO
2009
Springer
174views Optimization» more  GECCO 2009»
15 years 4 months ago
Shape grammars and grammatical evolution for evolutionary design
We describe the first steps in the adoption of Shape Grammars with Grammatical Evolution for application in Evolutionary Design. Combining the concepts of Shape Grammars and Genet...
Michael O'Neill, John Mark Swafford, James McDermo...
163
Voted
SLS
2007
Springer
103views Algorithms» more  SLS 2007»
16 years 1 months ago
Designing and Tuning SLS Through Animation and Graphics: An Extended Walk-Through
Stochastic Local Search (SLS) is quite effective for a variety of Combinatorial (Optimization) Problems (COP). However, the performance of SLS depends on several factors and getti...
Steven Halim, Roland H. C. Yap
ICAS
2006
IEEE
207views Robotics» more  ICAS 2006»
16 years 1 months ago
Biologically-Inspired Design of Autonomous and Adaptive Grid Services
Abstract—This paper describes and evaluates a biologically-inspired network architecture that allows grid services to autonomously adapt to dynamic environment changes in the net...
Chonho Lee, Junichi Suzuki