Sciweavers

5054 search results - page 173 / 1011
» How designers design and program interactive behaviors
Sort
View
NAACL
2004
15 years 8 months ago
The Tao of CHI: Towards Effective Human-Computer Interaction
End-to-end evaluations of conversational dialogue systems with naive users are currently uncovering severe usability problems that result in low task completion rates. Preliminary...
Robert Porzel, Manja Baudis
NIME
2004
Springer
110views Music» more  NIME 2004»
16 years 11 days ago
You're The Conductor: A Realistic Interactive Conducting System for Children
This paper describes the first system designed to allow children to conduct an audio and video recording of an orchestra. No prior music experience is required to control the orc...
Eric Lee, Teresa Marrin Nakra, Jan Borchers
204
Voted
PRIMA
2007
Springer
16 years 1 months ago
An Agent Modeling Method Based on Scenario Rehearsal for Multiagent Simulation
Multiagent Systems are potential computational systems for various practical applications, tools, and so on. Multiagent simulation is one of the remarkable application to evaluate ...
Shohei Yamane, Toru Ishida
265
Voted
POPL
1995
ACM
15 years 10 months ago
Monad Transformers and Modular Interpreters
We show how a set of building blocks can be used to construct programming language interpreters, and present implementations of such building blocks capable of supporting many com...
Sheng Liang, Paul Hudak, Mark P. Jones
189
Voted
DIGRA
2005
Springer
16 years 17 days ago
Role Theory: The Line Between Roles as Design and Socialization in EverQuest
For a player to enter the game-world of EverQuest, they must choose a character. Each character fulfills a particular, functional role within the game that defines the game-play e...
Kelly Boudreau