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» How designers design and program interactive behaviors
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ACMDIS
2004
ACM
16 years 14 days ago
Understanding experience in interactive systems
Understanding experience is a critical issue for a variety of professions, especially design. To understand experience and the user experience that results from interacting with p...
Jodi Forlizzi, Katja Battarbee
169
Voted
CHI
1998
ACM
15 years 11 months ago
The Vista Environment for the Coevolutionary Design of User Interfaces
User centered design requires the creation of numerous design artifacts such as task hierarchy, task-oriented specification, user interface design, architecture design and code. I...
Judy Brown, T. C. Nicholas Graham, Timothy N. Wrig...
NORDICHI
2006
ACM
16 years 1 months ago
Designing familiar open surfaces
While participatory design makes end-users part of the design process, we might also want the resulting system to be open for interpretation, appropriation and change over time to...
Kristina Höök
190
Voted
CHI
2010
ACM
16 years 1 months ago
Understanding the space for co-design in riders' interactions with a transit service
The recent advances in web 2.0 technologies and the rapid adoption of smart phones raises many opportunities for public services to improve their services by engaging their users ...
Daisy Yoo, John Zimmerman, Aaron Steinfeld, Anthon...
179
Voted
ENTCS
2002
97views more  ENTCS 2002»
15 years 6 months ago
Plan in Maude: Specifying an Active Network Programming Language
PLAN is a language designed for programming active networks, and can more generally be regarded as a model of mobile computation. PLAN generalizes the paradigm of imperative funct...
Mark-Oliver Stehr, Carolyn L. Talcott