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PRESENCE
2006
88views more  PRESENCE 2006»
15 years 7 months ago
An Investigation of Collective Human Behavior in Large-Scale Mixed Reality Spaces
Future mixed reality systems will need to support large numbers of simultaneous, nonexpert users at reasonable per-user costs if the systems are to be widely deployed within socie...
Kynan Eng, Matti Mintz, Tobi Delbrück, Rodney...
ASWEC
2004
IEEE
15 years 10 months ago
Linking UML Models of Design and Requirement
In this paper, both a UML model of requirement and a UML model of a design are defined as a pair of class diagram and a family of sequence diagrams. We then give an unified semant...
Jing Liu, Zhiming Liu, Jifeng He, Xiaoshan Li
205
Voted
CHI
2009
ACM
16 years 1 months ago
Coordinating tasks on the commons: designing for personal goals, expertise and serendipity
How is work created, assigned, and completed on large-scale, crowd-powered systems like Wikipedia? And what design principles might enable these federated online systems to be mor...
Michel Krieger, Emily Margarete Stark, Scott R. Kl...
223
Voted
WWW
2004
ACM
16 years 7 months ago
E-learning personalization based on itineraries and long-term navigational behavior
In this paper we describe a practical framework for studying the navigational behavior of the users of an e-learning environment integrated in a virtual campus. The students navig...
Enric Mor, Julià Minguillón
160
Voted
CSCWD
2009
Springer
16 years 1 months ago
Explaining for developing a shared context in collaborative design
Collaborative design often meets together experts of different domains. Such groups need to share a context but often limited this one is often limited to few elements as common l...
Patrick Brézillon