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» How designers design and program interactive behaviors
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DELTA
2006
IEEE
16 years 1 months ago
Some Common Aspects of Design Validation, Debug and Diagnosis
— Design, Verification and Test of integrated circuits with millions of gates put strong requirements on design time, test volume, test application time, test speed and diagnost...
Talal Arnaout, Gunter Bartsch, Hans-Joachim Wunder...
301
Voted
POPL
2005
ACM
16 years 7 months ago
Formal prototyping in early stages of protocol design
Network protocol design is usually an informal process where debugging is based on successive iterations of a prototype implementation. The feedback provided by a prototype can be...
Alwyn Goodloe, Carl A. Gunter, Mark-Oliver Stehr
310
Voted
ICDE
2003
IEEE
114views Database» more  ICDE 2003»
16 years 8 months ago
Designing a Super-Peer Network
A super-peer is a node in a peer-to-peer network that operates both as a server to a set of clients, and as an equal in a network of super-peers. Super-peer networks strike a bala...
Beverly Yang, Hector Garcia-Molina
217
Voted
IWEC
2004
15 years 8 months ago
AI: the Missing Link in Digital Game Interface Design?
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Darryl Charles, Daniel Livingstone
207
Voted
ASPDAC
2012
ACM
253views Hardware» more  ASPDAC 2012»
14 years 2 months ago
An integrated and automated memory optimization flow for FPGA behavioral synthesis
Behavioral synthesis tools have made significant progress in compiling high-level programs into register-transfer level (RTL) specifications. But manually rewriting code is still ...
Yuxin Wang, Peng Zhang, Xu Cheng, Jason Cong