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IJMMS
1998
114views more  IJMMS 1998»
15 years 6 months ago
The design and evolution of TurboTurtle, a collaborative microworld for exploring Newtonian physics
controls, recoverability, and how strictly views should be shared between students. Teachers can also add structure to the group’s activities by setting the simulation environmen...
Andy Cockburn, Saul Greenberg
CHI
2008
ACM
16 years 7 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
CHI
2010
ACM
16 years 11 days ago
Cooking with robots: designing a household system working in open environments
We propose a cooking system that operates in an open environment. The system cooks a meal by pouring various ingredients into a boiling pot on an induction heating cooker and adju...
Yuta Sugiura, Daisuke Sakamoto, Anusha Indrajith W...
CSCW
2002
ACM
15 years 6 months ago
Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware
Activity theory is based on the concept of tools mediating between subjects and objects. In this theory, an individual's creative interaction with his or her surroundings can ...
Morten Fjeld, Kristina Lauche, Martin Bichsel, Fre...
DFKI
2005
Springer
15 years 9 months ago
Multiagent Systems Without Agents - Mirror-Holons for the Compilation and Enactment of Communication Structures
It is widely accepted in Distributed Artificial Intelligence that a crucial property of artificial agents is their autonomy. Whereas agent autonomy enables features of agent-base...
Matthias Nickles, Gerhard Weiß