Sciweavers

5054 search results - page 195 / 1011
» How designers design and program interactive behaviors
Sort
View
206
Voted
AGENTS
1999
Springer
15 years 11 months ago
Shopbot Economics
Abstract. Shopbots are agents that search the Internet for information pertaining to the price and quality of goods or services. With the advent of shopbots, a dramatic reduction i...
Jeffrey O. Kephart, Amy R. Greenwald
CORR
2007
Springer
160views Education» more  CORR 2007»
15 years 7 months ago
How really effective are Multimodal Hints in enhancing Visual Target Spotting? Some evidence from a usability study
The main aim of the work presented here is to contribute to computer science advances in the multimodal usability area, in-as-much as it addresses one of the major issues relating...
Suzanne Kieffer, Noelle Carbonell
VALUETOOLS
2006
ACM
176views Hardware» more  VALUETOOLS 2006»
16 years 1 months ago
How to solve large scale deterministic games with mean payoff by policy iteration
Min-max functions are dynamic programming operators of zero-sum deterministic games with finite state and action spaces. The problem of computing the linear growth rate of the or...
Vishesh Dhingra, Stephane Gaubert
ESA
2010
Springer
197views Algorithms» more  ESA 2010»
15 years 5 months ago
How to Allocate Goods in an Online Market?
Abstract. We study an online version of Fisher's linear case market. In this market there are m buyers and a set of n dividable goods to be allocated to the buyers. The utilit...
Yossi Azar, Niv Buchbinder, Kamal Jain
DAC
2011
ACM
14 years 6 months ago
Litmus tests for comparing memory consistency models: how long do they need to be?
Memory consistency litmus tests are small parallel programs that are designed to illustrate subtle differences between memory consistency models by exhibiting different outcomes...
Sela Mador-Haim, Rajeev Alur, Milo M. K. Martin