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» How designers design and program interactive behaviors
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CHI
2010
ACM
16 years 1 months ago
A strategy-centric approach to the design of end-user debugging tools
End-user programmers’ code is notoriously buggy. This problem is amplified by the increasing complexity of end users’ programs. To help end users catch errors early and reliab...
Valentina Grigoreanu, Margaret M. Burnett, George ...
CHI
2010
ACM
16 years 1 months ago
Postcolonial computing: a lens on design and development
As our technologies travel to new cultural contexts and our designs and methods engage new constituencies, both our design and analytical practices face significant challenges. We...
Lilly Irani, Janet Vertesi, Paul Dourish, Kavita P...
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 6 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
ACMACE
2009
ACM
16 years 1 months ago
Power explorer: a casual game style for encouraging long term behavior change among teenagers
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy co...
Anton Gustafsson, Magnus Bång, Mattias Svahn
DOCENG
2011
ACM
14 years 6 months ago
A framework with tools for designing web-based geographic applications
Many Web-based geographic applications have been developed in various domains, such as tourism, education, surveillance and military. However, developing such applications is a cu...
The Nhan Luong, Sébastien Laborie, Thierry ...